
Use the joy-list.ahk script to list all possible joysticks and their ID numbers recognized by Windows on your system. Determining the button IDs of your joystick.RegisterShiftPOVMapping(JoyID, 2, "Orange", "TrimUp", 2) Trim switch RegisterShiftMapping(JoyID, 4, "Orange", "AirBrkOpn", 2) Open Air Brake RegisterMapping(JoyID, 1, "Cannon", 1) Fire cannon Note that the chosen key combinations need to be defined in the target.Possible combinations is greatly increased. By specifying some joystick buttons as Shift modifiers, the number of.When executed, the AHK script then polls forīutton presses and simulates key presses or releases as appropriate. The user specifies joystick buttons and creates the PC keyboard commands inĪn AutoHotKey (AHK) script.Only requires AutoHotKey to operate (version AutoHotkey104805.zip is.Shortcuts with high number of simultaneous key presses.Full set of AHK key definitions possible in a sequence.Only one POV switch is handled per joystick.Any button presses happening between the service periods will not be serviced.No auto repeat or forced delay is built in. Keyboard press and releases are in step with joystick button press and.Consecutive (or cyclic) button combo’s are not catered for.Multiple shift button combo’s are not catered for.Mapping so that you can access all possible AHK keys.

You prefer a more programmatic approach to defining your joystick button.Your target application adequately handles axis inputs without modification.Interpretation of duration/ repeats of the key combos itself. Your target application sufficiently handles (or needs to handle) the.Your target application does not map straight button combos to anyĪrbitary combination of keys on the keyboard.If the joysticks you wish to use appears in Windows’ game controller list, What is it?Īn AutoHotKey (AHK) script to convert joystick button and 1st hat pressesįrom any number of physical joysticks into key presses. Expanding your game controller’s effective button count.
